Though you could have your alliance surround the capital on all sides, you would be at a disadvantage when rallying the Capital and Capital Towers since march times would prevent alliance members on the far side of the Capital from reaching your rally in time. A march distance that may have originally taken 1 minute could take 10 minutes in the Old Town zone surrounding the Capital.īecause of the slow march times, you’ll want to cluster your alliance close together as well. Troop marches in the zone around the Capital are significantly slower than normal, so getting as close as you can to the Capital makes a big difference. In the hours and days leading up to the Capital Clash event, you’ll want to relocate as close to the Capital as possible. The Capital can be challenged for every two weeks. The longer the Tower is occupied, the faster the frequency of attacks. Occupying the Towers can help in the attack against the Capital. If no Governor is appointed, the Alliance Leader will be made Governor by default. Within two hours of the battle success, the victorious Alliance Leader can appoint the Governor. The Alliance that occupies the Capital for 6 consecutive hours, or holds the longest occupation time at the end of the event, will claim victory in the Capital Clash. The official Capital Clash description from State of Survival: The event can last up to 12 hours total and the winner is the alliance that occupies the Capital for either 6 hours straight or for the longest amount of time after the 12 hours. Capital Clash is a state-wide event every 2 weeks where alliances fight for control of the Capital.
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